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Question by baconfrosty · Aug 16, 2016 at 05:07 AM · c#errorgameobjectdisableenable

error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 
 public class gameScript : MonoBehaviour {
 
     public GameObject playerInfoScreen;
 
 
     // Use t$$anonymous$$s for initialization
     void Start () 
     {
         playerInfoScreen = playerInfoScreen.GetComponent<GameObject> ();
     }
 
     public void infoEnable()
     {
         playerInfoScreen.SetActive = true;
     }
     public void infoDisable()
     {
         playerInfoScreen.SetActive = false;
     }
 }
 

I get t$$anonymous$$s error : The left-hand side of an assignment must be a variable, a property or an indexer already tried everyt$$anonymous$$ng, searched forum, google and tried posting here.

Any ideas how to fix ? I am newbie in Unity

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Answer by saschandroid · Aug 16, 2016 at 05:52 AM

It's

 playerInfoScreen.SetActive(false);

or

 playerInfoScreen.SetActive(true);




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Answer by Whiteleaf · Aug 16, 2016 at 05:09 AM

It's probably because your assigning a variable to to that same variable, but it hasn't been assigned yet.

Or it's because GameObject isn't a component.

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Answer by Salman_Saleem · Aug 16, 2016 at 07:01 AM

SetActive is a method of GameObject, so you cannot assign a value to it. You have to pass parameter in it

Use it like t$$anonymous$$s.

 playerInfoScreen.SetActive(true);
 playerInfoScreen.SetActive(false);
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