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Question by Faelivrin · Aug 17, 2016 at 01:13 PM · androidunity 5shadermaterialrealistic

Realistic metalic on mobile

How can I get a realistic metalic material with nice working refletion on mobile?

I'm using standard material with base color and metalic / smoothnees sliders but it dosen't look good enought.

Reference image what i need to do:

http://senyltd.com/uploads/userfiles/image/Industrial%20Service/Metallic%20gaskets/metalicheski%20prasteni_RTJ.JPG

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avatar image Namey5 · Aug 18, 2016 at 06:48 AM 0
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You could try mocap shaders, which basically take a source image for lighting and apply that to a material. It's good for static objects, but because of the projection, doesn't move with the camera. Anisotropic reflections are more complicated than regular surface reflections.

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