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Question by Mohammad_Atif1 · Aug 17, 2016 at 05:19 AM · gameobject

when player run and hit ground it destroy

the player is running and collect the coin when it hit any thing it destroy it but i only destroy the coin here is the code plz edit it link text

using UnityEngine; using System.Collections;

public class coin : MonoBehaviour {

  int  coinConter ;
 //Use this for initialization
 void Start () 
 {
     coinConter = 0;
 }
 
 // Update is called once per frame
 void Update () {
 
 }



 void OnControllerColliderHit(ControllerColliderHit hit) {
     

          Debug.Log (" Hitted " + hit.gameObject.name);
          Destroy (hit.gameObject);
          coinConter++;
          Debug.Log ("coin conter = " + coinConter);
     }
 

}

coin.txt (488 B)
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Answer by Verzoto · Aug 17, 2016 at 12:52 PM

Hello!

If you are gonna make your character collect something, i think is better you use OnTriggerEnter collision. Don't forget to mark your collider as trigger.

Example:

     void OnTriggerEnter(Collider coll)
     {
         if (coll.gameObject.tag == "Collectible")
             Destroy(coll.gameObject);
     }

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