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Question by Mirmon · Aug 18, 2016 at 02:21 PM · unity 5blenderstuck

Car gets stuck in Terrain made in blender??

So I'm making a car game and I'm using tracks from blender to construct the roads. The car gets stuck in some of the models and wont move when I put a mesh collider But doesn't get stuck in other models. What could be causing this problem? is it a problem I should fix in blender? or in unity?

Put in mind that the model is a curve and it is perfectly 1/4 circle and is perfectly aligned with the ground with no ridges (supposedly).

Any help would be greatly appreciated.

Also the model is not a plain it is more of a cuboid. alt text

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avatar image Laiveus · Aug 19, 2016 at 01:51 AM 0
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have you checked the settings of the car? because I think it may be a problem with your car! :D

avatar image Bigiansen · Aug 19, 2016 at 02:39 AM 0
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Are you using a single collider for the entire piece?

When importing models from Blender, $$anonymous$$aya, etc. Unity tends to create separate GameObjects for each mesh part defined in Blender each with its own $$anonymous$$eshRenderer and $$anonymous$$eshCollider.

avatar image meat5000 ♦ · Aug 19, 2016 at 10:16 AM 0
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Use a $$anonymous$$esh Collider

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