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Question by whisker-ship · Aug 18, 2016 at 09:31 PM · ioscrashxcode

iOS build of game crashes on splash screen after a few days

I uploaded an iOS build to my iPhone 5S using xCode. The game worked fine for about a week.

Suddenly I can't open the game on my iPhone because it crashes on the splash screen every time.

This is the second time this happens. The game runs fine for about a week. Then suddenly starts crashing on the splash screen 100% of the time. I've tried closing all apps and restarting my iPhone and it didn't work.

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avatar image real3dmike · Dec 18, 2016 at 11:30 AM 0
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Same problem here. @$$anonymous$$ukabr, that method doesnt work because the crash only starts occuring after a few days. It will take ages to debug. Does anyone else has a solution for this problem yet?

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Answer by Mukabr · Aug 18, 2016 at 09:47 PM

This might help you.

Also, you can try disabling every object in your scene and building the projet. If the app opens, you enable each object one by one, creating a build after enabling. Sooner or later you'll find the object that is messign with your build.

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avatar image florinel2102 · Jul 14, 2020 at 01:27 PM 0
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But it's not using the same memory , even if the object it's disabled or enabled ?

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Answer by fredrikbrockert · Jan 04, 2017 at 08:46 AM

If anyone is still wondering about this, iOS games build with free dev accounts only works for 7 days. https://forums.developer.apple.com/thread/51527

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avatar image NinjaMobin · Oct 06, 2017 at 12:28 PM 1
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Thanks for this, was scratching my head why my iOS app didn't work anymore in release mode, apps built in debug mode work indefinitely on iOS.

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