• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Nyubie · Aug 19, 2016 at 05:53 PM · character controller

Help with Camera relative Movements

I'm a beginner and asking on How will i be able to put the Camera relative controls in my current Codes.

thank you for all the help.

using UnityEngine; using System.Collections;

public class Movements3 : MonoBehaviour {

 public Camera _camera;

 public float moveSpeed = 5.0f;
 public float jumpSpeed = 5.0f;
 private CharacterController Player;
 public float gravity = 10.0f;
 private float fallSpeed;

 private bool isGrounded;

 // Use this for initialization
 void Start () {
     Player = GetComponent<CharacterController>();

 }


 // Update is called once per frame
 void Update () {
     IsGrounded();
     Fall();
     Jump();
     Move();
 }

 void Move()
 {
     // Vector3 forward = _camera.transform.TransformDirection(Vector3.forward);
     float xSpeed = Input.GetAxis("Horizontal");
     if (xSpeed != 0) Player.Move(new Vector3(xSpeed, 0) * moveSpeed * Time.deltaTime);
 }

 void Jump()
 {
     if (Input.GetButtonDown("Jump") && isGrounded)
     {
         fallSpeed = -jumpSpeed;
     }
 }

 void Fall()
 {
      if (!isGrounded)
     {
         fallSpeed += gravity * Time.deltaTime;
     } else
     {
         if (fallSpeed > 0) fallSpeed = 0;
     }
     Player.Move(new Vector3(0, -fallSpeed) * Time.deltaTime);

 }

 void IsGrounded()
 {
     isGrounded = (Physics.Raycast(transform.position, -transform.up,0));
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by jrocamora · Aug 20, 2016 at 04:55 AM

You have the right idea about setting the forward direction with your comment in the code. To make it so that the input is actually relative to the camera, you need to use the orientation of your camera to adjust your input. Here is the code I use to do my movement setting:

 //GET THE CAMERAS ORIENTATION
 Vector3 forward = myCamera.transform.TransformDirection (Vector3.forward);
 forward.Normalize ();
 Vector3 right = new Vector3 (forward.z, 0, -forward.x);
 
 //SET DIRECTION
 moveDirection = (inputH * right + inputV * forward);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

65 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Character Cannot Move from its Spot 0 Answers

Switching platforms causes so many errors why? 0 Answers

adding Character controller 0 Answers

Joystick to movement and rotate camera same time 0 Answers

Character controller gets stuck on ledges? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges