Hello UA! How exactly would I go about setting a text gameobject’s text component to a line of text in a .txt file depending on the player level (Toejam and Earl for the genesis anyone?) I have a .txt file that goes along the lines of:
Level 1-3
Newbie
Level 4-7
Doofus
In pseudocode what I would do would be something like this:
if playerLevel > 0 && playerLevel < 3 {
text.Text = textfile.line1;
}
but how would this be accomplished in actual code?
Thanks all.
EDIT- Thanks GameMaker_ , your latest comment solved the problem. 1 more question however, since it is a comment, how can I mark it at the correct answer?