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Question by molooco · Aug 21, 2016 at 10:18 PM · c#script.

How to disable a componet that is not atached to my file[C#]

I want to disable a component. That component is not attached to the game object(the game object that has the component i want to disable) How can i disable a component from a game object if im coding from another game object.

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Answer by jdean300 · Aug 21, 2016 at 10:23 PM

You're going to need a reference to the other game object - you can use GameObject.Find, GameObject.FindGameObjectWithTag, or through the collision/trigger callbacks if that is relevant. Once you have that reference

 GameObject ref = /*however you get this reference*/;
 ref.GetComponent<CompToDisable>().enabled = false;
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avatar image molooco · Aug 22, 2016 at 08:56 PM 0
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@jdean300 How do i create a reference im new to c#?

avatar image jdean300 · Aug 22, 2016 at 09:22 PM 0
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Just think of a reference as a link to an object that exists somewhere else. So here are some examples:

 //finds the first GameObject in the scene named 'myObject'
 GameObject go = GameObject.Find("myObject");
 
 //finds the first GameObject in the scene with the tag 'player'
 GameObject go = GameObject.FindGameObjectWithTag("player");

The variable go is a reference

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