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Question by leonardo_try · May 28, 2011 at 08:58 PM · multiplayerscenenetworkrpclobby

RPC call on other scene,NetworkView RPCs in other scene,

Hello... i'm making a multiplayer game... and i have a lobby system, where the client connect on the server to get more info about the connected players on t$$anonymous$$s server and stuff. It works, but when the server is already in game, and some client want to enter in t$$anonymous$$s lobby, the client RPC call don't find the server script, that send the RPC to the client with the informations. The menu is a scene, and the in game is an other scene, and i don't destroy the gameObject that have the RPC script when load... the client just can't find it... Is there some solution for that?,

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avatar image Aralox · Dec 09, 2011 at 03:08 AM 0
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Hey there, did you manage to find a solution for this?

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