• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Amara · Aug 23, 2016 at 06:24 AM · gameobject

Game object being instantiated twice

Hi, I am creating empty game object in a grid, however the code below causes two game objects to spawnalt text

The "Non cloned" instance of each game object doesn't even have the correct x/z positions they are all set at 0, 0, 0

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
  
 public class TerainGen : MonoBehaviour
 {

 public Plane terrainChunk;
 public float width = 1f;
 public float height = 1f;

 public int MapSize = 10;
 public int x, z;

 public Material grass;

 public GameObject Astar;
 Grid grid;

 void Start()
 {
     createChunks();

 }



 public void createChunks() {
     for (int x = 0; x < MapSize; x++)
     {
         for (int z = 0; z < MapSize; z++)
         {
             Debug.Log("Chunk x" + x + " z " + z);
           Instantiate(new GameObject("Chunk x" + x + " z " + z), new Vector3(x * 25, 0, z * 25), Quaternion.identity);

         }
     }
 }
 }


capture.png (5.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3

Answer by saschandroid · Aug 23, 2016 at 07:52 AM

With

 Instantiate(new GameObject("Chunk x" + x + " z " + z), new Vector3(x * 25, 0, z * 25), Quaternion.identity);

you are creating a new gameobject (the "non-clone") and immediately instantiate (create) the same object as clone ... The gameobject created with the "new" keyword is the original and the instantiated the "clone" from the original.

Create a prefab and instantiate this.

 public GameObject m_yourPrefab;
 ...
 
 public void createChunks() 
 {
 ...
     GameObject go = Instantiate(m_yourPrefab, new Vector3(x * 25, 0, z * 25), Quaternion.identity) as GameObject;
     go.name = "Chunk x" + x + " z " + z;
 ...
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

using Contains(gameObject) to find and destroy a gameObject from a list 2 Answers

game object gets messed when scale reduced 0 Answers

Component or Independent class 1 Answer

Game freezes everything when calling WaitForSeconds 1 Answer

Getting a Script without setting a variable to the script name 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges