CS1002 + CS1525 errors, (100, 31) + (100, 126)

I know there have been several questions about this, and I’m sorry to be a pain, but I looked through as many as I could and didn’t find any answering MINE. I have two errors I can’t find, and it’s driving me CRAZY, XD. Here are the first few lines of my code, please help!
`

 BuildPipeline.BuildAssetBundle("Assets/AssetBundles", BuildAssetBundleOptions.CollectDependencies)BuildTarget.StandaloneOSXUniversal);
                        Debug.Log("Saved " + bundleName + " with " + (toinclude.Count - 2) + " materials");

                    // Delete temp assets.
                    AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(rendererPrefab));
                    AssetDatabase.DeleteAsset(stringholderpath);
                    createdBundle = true;
                }
            }
    
            if (createdBundle)
                UpdateCharacterElementDatabase.Execute();
            else
                EditorUtility.DisplayDialog("Character Generator", "No Asset Bundles created. Select the characters folder in the Project pane to process all characters. Select subfolders to process specific characters.", "Ok");
        }

CS1002 = You’re missing a Semi-colon.

CS1525 = You have an invalid character.

You notice they come from the same line(which of course you didn’t actually include all the code so we could match up the line numbers, but i digress.

Check this line:

BuildPipeline.BuildAssetBundle("Assets/AssetBundles", BuildAssetBundleOptions.CollectDependencies)BuildTarget.StandaloneOSXUniversal);

You’ll notice that after the second argument/parameter to BuildAssetBundle method that there is a closing parathesis followed by a BuiltTarget enum(which is meant to be included as a parameter. You need conform to one of the available method signatures for BuildAssetsBundle and they are as follows:

public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName);

public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions);

public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, BuildAssetBundleOptions assetBundleOptions);

public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, out uint crc);

public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform);

public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform);