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Question by QnRA · Aug 27, 2016 at 11:32 AM · profiler

Profiler constant 'unaccounted' entry takes 50% (13ms) on a SINGLE android device

I've been testing my unity project on multiple devices.

LG G2 Pro - flawless @ 60 fps

Huawei P9 - flawless @ 60 fps

Motorola Moto G - hits 60 fps most of the time

Lenovo Moto G4 - stuck @ 37-38 fps no matter what I do :(

I tried profiling the game and it just shows constant 'unaccounted' entry that takes 50% of execution. And it only happens on Moto G4. What do? I'm using Unity version 5.4.0p3

Lenovo Moto G4: alt text

LG G2 Pro: alt text

EDIT: ok I tried building a empty project and the same thing happens on Moto G4 . I'll assume it's internal Unity bug or maybe bad build settings?

screencap: http://imgur.com/a/OMc6F

EDIT2: tried testing on another Moto G4 device and it behaves the same

EDIT3: as stated here https://issuetracker.unity3d.com/issues/android-unaccounted-time-between-playerendoffframe-and-inputprocess-which-causes-a-huge-performance-issue-on-motog4 the issue has been resolved and will be available in Unity version 5.5.1. It should also be available in the current beta release 5.6.0b2, but I couldn't test it because the 5.6.0b2 crashes the editor on startup.

lgg2pro.png (209.5 kB)
unaccountedprofiler.png (135.6 kB)
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avatar image greytone · Nov 15, 2016 at 05:00 AM 1
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Any resolution to this issue? I am experiencing what appears to be the same issue on one and only one of my test devices as well. Samsung Tab S2 (t813). Basically empty test project with a few low poly game objects gets ~20fps and shows ~80% time (40ms) in unaccounted. Gets 60fps on a nearly identical spec S2 t710, with no time profiled as unaccounted. (Using 5.4f1, tested with 5.3.7, and beta 5.5.0b11 all had the same issue although it showed as "overhead" in 5.3.7)

avatar image QnRA greytone · Nov 18, 2016 at 11:23 AM 0
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So far no actual resolution. I have reported the bug to the Unity QA, and also notified them of your case too. You can check the bug report status here: https://fogbugz.unity3d.com/default.asp?827110_31dtlgts9qjlp4d0

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Answer by P1llus · Aug 29, 2016 at 01:39 PM

Which version are you using? There is a known bug in 5.4f2, which might be what you are having?

https://issuetracker.unity3d.com/issues/5-dot-4-gpuprofiler-most-draw-call-entries-do-not-have-names-slash-objects-associated-with-them-just-shows-n-slash-a

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avatar image QnRA · Aug 29, 2016 at 01:45 PM 0
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I'm using 5.4.0p3 (also tried with 5.4.0f3 before) Tried building form empty project (only camera, 3d cube and light) and even then there's 50% unaccounted entry ONLY on $$anonymous$$oto G4.

I've submitted the bug report to unity since it seems to me it's unity internal bug or something.

avatar image P1llus QnRA · Aug 29, 2016 at 01:52 PM 0
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It seems to me that it's also related to the profiler bug, so please also link to the issue i posted above :)

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Answer by DavidN · Dec 19, 2016 at 04:25 PM

Having the same issue on my ZTE Axon 7 in Unity 5.5.0f3alt text


problem.png (128.0 kB)
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Answer by agenda · Jan 07, 2017 at 07:41 AM

i just found out that the unaccounded entry shows up when i activate gismos in the game window! maybe it helps.

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Answer by Devilzzz · Jan 15, 2017 at 05:07 PM

In my case I was using standard shaders for android build. Switching to mobile shaders resolved the issue. Also do not forget to update unity

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