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Question by Gatling-Hawk-youtube · Aug 27, 2016 at 03:09 PM · raycastmap

Is there a Cardinal Direction in Unity?

For example, if i give my charactor a map/minimap, should i just use XYZ? or is there a way to create a set NORTH, SOUTH,WEST, and EAST into the world?

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Answer by NoseKills · Aug 27, 2016 at 10:14 PM

That's a pretty vague question, but yes you can. The same way humans have decided to call certain directions relative to the Earths orientation by certain words, you can call the positive and negative X, Y and Z axis directions whatever you want in your game. You can even create corresponding Vector3 variables so you can directly tell something to look at or move to said directions, e.g.

 public static readonly Vector3 North = new Vector3(0, 0, 1);
 public static readonly Vector3 South= new Vector3(0, 0, -1);
 public static readonly Vector3 East = new Vector3(1, 0, 0);
 public static readonly Vector3 West = new Vector3(-1, 0, 0);

  
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avatar image Gatling-Hawk-youtube · Aug 28, 2016 at 01:50 AM 1
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i didnt know the last part at all, thanks

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