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Question by iconexa · Aug 28, 2016 at 10:46 AM · uimenututorialliststutorials-rpg

I'm trying to make a list driven menu for items, skills that meet a interactable interface like the one in Persona 3 Portable, can someone help?

Hi guys, as you read up there, I need some advice on w$$anonymous$$ch tutorials exist on a type of list driven menu fitting my description. I'm searc$$anonymous$$ng for some time a good tutorial or start on how to program it in C#, but there's not$$anonymous$$ng good in the tutorials I found. Some need a monstrous knowledge in programming and the others are too simple and don't fit my needs. So, what I need preferably is some tutorial or at least somewhere to start looking for how to build a flexible interactive List menu for items, skills, party members and others that I can access for battle interaction, just a readable inventory or outside of battle use of them and so on. What I really need is to know how to create my own Persona 3 Portable menu for my game :). A list that the player can cycle through an learn a new skill in exchange of another removing and adding elements to the list at given circumstance displaying them in the menu without using a messy, hard-coded UI. Help with setting the visual of the menu would be great too, not just database, I need a way to show them in an organized fas$$anonymous$$on like the referenced game I talked about. Also, it doesn't need to be lists driven if t$$anonymous$$s isn't the right way to do it. Thanks in advance :)

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