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Question by Cornelis-de-Jager · Aug 28, 2016 at 12:34 PM · raycastlayers

Raycast NOT ignoring layers

I have a problem where my raycast does not want to ignore any layers except for the ignoreraycast layer

            // Ray cast
     Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
     RaycastHit hit;
     LayerMask layer = LayerMask.GetMask("Plane");

     // Do ray cast
     Physics.Raycast (ray , out hit, layer); // Hits "Event" Layer instead of Plane Layer
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Answer by mj321 · Aug 28, 2016 at 12:41 PM

Physics.Raycast has many overloads, but i think the third parameter is the distance, not the layer mask.

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avatar image Cornelis-de-Jager · Aug 29, 2016 at 08:21 AM 1
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It worked. Post an answer up. Thnx.

avatar image vakuzar · Dec 15, 2020 at 11:14 AM 0
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You want to do -->

if (Physics.Raycast(ray, out hit, $$anonymous$$athf.Infinity, layer$$anonymous$$ask ))

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