• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Aug 30, 2016 at 02:08 PM by Landern for the following reason:

Duplicate of http://answers.unity3d.com/questions/1236515/google-vr-how-do-i-use-cameramaintransformforward-1.html

avatar image
0
Question by ShedHead · Aug 29, 2016 at 04:57 AM · camera.main

Unity JavaScript - Camera.main.tranform.forward? (NOOB)

Hello I am working with a free FPSkit. I'm attempting to customize the assets for mobile VR (GoogleVR).

My main issue is with the "Main Camera" forward movement.

I recently had the same issue with another project. Then, I was using the "Standard Assets" "FPSCharacterController" and I changed line "100" to..

Vector3 desiredMove = Camera.main.transform.forward*m_Input.y + Camera.main.transform.right*m_Input.x;

This allowed me to always move the player in the forward direction of the "Main Camera", which is exactly what I wanted.

My issue now is that I am not using the Standard Assets and this new projects "FPS Camera Script" is written in JS.

/** Script written by OMA [www.armedunity.com] */

var maxRayDistance = 2.0; var layerMask : LayerMask; var mySkin : GUISkin; var showGui : boolean = false;

function Update() { var direction = gameObject.transform.TransformDirection(Vector3.forward); var hit : RaycastHit; var position = transform.position; if (Physics.Raycast(position, direction, hit, maxRayDistance, layerMask.value)) { showGui = true; if(Input.GetButtonDown("Use")) { var target = hit.collider.gameObject; target.BroadcastMessage("Action"); }
}else{ showGui = false; } }

function OnGUI(){ GUI.skin = mySkin; if(showGui){ GUI.Label(Rect(Screen.width - (Screen.width/1.7),Screen.height - (Screen.height/1.4),800,100),"Press key >>E<< to Use");
} }

I am a NOOB, with no real coding experience. But, I'm assuming I have to change this line ---

var direction = gameObject.transform.TransformDirection(Vector3.forward);

All I can find are C# references using "Camera.main.transform.forward". So how would I go about this in JS??
Any help is greatly appreciated, Thank you.
Scott, the NOOB.

Comment
Comments Locked
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Can't use camera.main [SOLVED] 1 Answer

Camera.main.position gives BCE0019 2 Answers

How to change the perspective/ 0 Answers

I'm having some trouble understanding how to switch cameras 1 Answer

Camera field of view and Mathf.Lerp, camera FOV not moving to value specified 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges