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Question by dot · May 29, 2011 at 01:39 PM · meshwireframe

Rendering mesh edges in-game just as they appear in editor mode

Again a question about actually seeing in-game what appears in editor mode. you know when you see a mesh in editor mode, and select it, unity3d tells you the mesh is selected by changing the wireframe of that mesh to blue alt text

I would love it if such thing was possible in-game. To have the wireframe be visible/blue like that.

Do you know how to achieve it?

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Wolfram

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Answer by iggy · May 29, 2011 at 01:45 PM

here are some examples how other guys did it in Unity Community:

(shader version works with free unity) http://www.unifycommunity.com/wiki/index.php?title=BarycentricWireframeUv1

(GL version pro only) http://forum.unity3d.com/threads/8814-Wireframe-3D

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Joshua

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avatar image dot · May 30, 2011 at 06:51 PM 0
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Thanks, though I am getting an error preventing me from using that shader http://img804.imageshack.us/img804/9223/80807630.png here are the details. You think it might possibly be fixed?

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