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Question by adam michaels · Mar 02, 2010 at 12:01 AM · movietexture

Movie Texture Audio is Silent

I am using a Movie Texture (.mov format), and Unity is extracting the Audio Clip from it automatically. It does so successfully, to extra an Audio Clip that is of the correct duration. However, it is totally silent (no volume at all).

Issue: Audio Clip extracted by Unity from my .MOV file is Silent.

(it is NOT silent when played in QuickTime)

Question: Why? How can I fix this?

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Answer by jonas-echterhoff · Mar 02, 2010 at 11:57 AM

Are you sure that you set up the playback correctly, and that the audio clip is added to an Audio Source in the scene? Does it play audio if you play the movie in the inspector preview?

If not, then you should probably file a bug, and attach the movie file to the bug report, so we can have a look at it.

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avatar image adam michaels · Mar 03, 2010 at 11:39 PM 0
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In the Editor Preview -- it is silent there as well. I have solved my problem by exporting the audio clip separately to ogg format. Although it is a bit annoying, it works, so for us, problem is "resolved enough".

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Answer by MrVerdoux · Nov 04, 2013 at 04:27 PM

I solved this adding an audio source to the gameobject that had the movie texture. After that I took the sound file that unity imported from the movie and added it as the audio for the audio source. To test it I wrote:

 void Start () {
     MovieTexture temp = (MovieTexture) renderer.material.mainTexture;
     temp.Play();
     audio.Play();
 }

And it worked.

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Answer by AccentDave · Apr 13, 2016 at 07:19 AM

I was having this problem too, I was using script to set the clip to the audio source. I had to call .Play on the audio source as well as the movie texture.

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