Where to put unit test resources?

In Maven it is common to put test resources in src/test/resources/. Is there an equivalent for unit tests in Unity3D?

Example: I have written a decoder class that decodes a certain binary format. Now I’d like to put a example file into the folder, decode it and make assertions if the data is decoded is correctly.

Everything you put in the Editor folder are stripped from builds. You can create a folder Resources inside the Editor folder. Or you can create a folder named Editor Default Resources, this folder must be in the Assets folder.

For better explanations, check this link: Unity - Manual: Special folder names

I’m also trying to understand the better way to place files in Unity3D. For now I’m following this strategy: I create a Tests folder in the Editor folder and than I create a Resources folder in the Tests folder.