Read Only float

So i want the Time.time shows on the inspector but i dont want to leave it open because it will generate a LOT of errors while ingame (i want my console clear)

So i put this code:

public float tempo{ get{return Time.time;}}
*(tempo means time in portuguese(Im from portugal NOT from brazil btw))

but it doesnt show in inspector cause its acts like a getTime fuction

Is any way to do this???

@Imeguras Let me know if this helps.

using UnityEngine;
using System.Collections;

public class TimeScript : MonoBehaviour {
	public float tempo;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {

		tempo = Time.time; 
	
	}
}

To the best of my knowledge, you can’t do this. You can run scripts in edit mode with ExecuteInEditMode but you still cannot call the Time.time function outside of a base function such as Start() and Update().

The best alternative I can think of is to either use [ExecuteInEditMode] and on Update or OnGUI (Read docs to see when these are called), use Debug.Log(Time.time);