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Question by ronaldosilva · Sep 01, 2016 at 12:01 AM · shadertexture

What is the best way to handle transparency?

Hi everyone. I am creating an asset, a warehouse, and I am preparing the texture for the windows, which will be dirty and transparent. My question is: What is the best way to handle this? Using a PNG texture? A Tiff with Alpha Channel? Should I put the texture part for the glass in the same Atlas of the solid objects or should I have a dedicated texture to handle Alphas and Decals?

Thanks in advance! PS: The asset will be free on the Asset Store.

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