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Question by Muzz5 · May 30, 2011 at 05:17 AM · rotationinstantiaterotateaxis

Instantiate a rotated object

How do you instantiate an object rotated 90 is the y-axis?

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Answer by Muzz5 · May 30, 2011 at 08:48 AM

I did it with variables, and

 pieceRotation = Quaternion.AngleAxis(270, Vector3.up);
 Instantiate (transform.position, pieceRotation);
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Answer by Eric5h5 · May 30, 2011 at 06:23 AM

Instantiate (object, position, Quaternion.Euler(0, 90, 0));

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avatar image Muzz5 · May 30, 2011 at 08:48 AM 0
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40k now! Nice!

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Answer by hellcats · May 30, 2011 at 05:46 AM

Just Instantiate it and then set its rotation after it is created.

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avatar image Muzz5 · May 30, 2011 at 05:53 AM 0
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That will not work in my scenario, sorry. I need to do it based on quaternions.

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Answer by testure · May 30, 2011 at 06:17 AM

instantiatedObject.transform.rotation = Quaternion.Euler(angleX, angleY, angleZ);

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