Getting this error:BCE0020: An instance of type 'UnityEngine.Animation' is required to access non static member 'Play'.

this is my first script:

#pragma strict

var TheDamage : int = 50;
var Distance : float;
var MaxDistance : float = 1.5;

function Update()
{
	if(Input.GetButtonDown("Fire1"))
	{
		Animation.Play("attack");
		var hit : RaycastHit;
		if(Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
		{
			Distance = hit.distance;
			if(Distance < MaxDistance)
			{
				hit.transform.SendMessage("ApplyDamage", TheDamage, SendMessageOptions.DontRequireReceiver);
			} 
		}
	}
}

and this is the second one:
#pragma strict

var Health = 100;

function Update()
{
	if(Health<=0)
	{
		Dead();
	}
}

function ApplyDamage(TheDamage : int)
{
	Health -= TheDamage;
}

function Dead()
{
	Destroy (gameObject);
}

Animation.Play(“attack”);
should be:

GetComponent<Animation>().Play("attack");