this is my first script:
#pragma strict
var TheDamage : int = 50;
var Distance : float;
var MaxDistance : float = 1.5;
function Update()
{
if(Input.GetButtonDown("Fire1"))
{
Animation.Play("attack");
var hit : RaycastHit;
if(Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
{
Distance = hit.distance;
if(Distance < MaxDistance)
{
hit.transform.SendMessage("ApplyDamage", TheDamage, SendMessageOptions.DontRequireReceiver);
}
}
}
}
and this is the second one:
#pragma strict
var Health = 100;
function Update()
{
if(Health<=0)
{
Dead();
}
}
function ApplyDamage(TheDamage : int)
{
Health -= TheDamage;
}
function Dead()
{
Destroy (gameObject);
}