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Question by AttilaZold · Sep 03, 2016 at 01:52 PM · audiomobilehandheldplayfullscreenmovie

Handheld.PlayFullScreenMovie() Not playing audio.

Hello people!

I can't figure out why doesn't the video's Audio play. Tried it on an Intro & on an Outro video. None of them seem to play the audio, just the video. Any idea why does this happen? I googled it, but all I found was "same here..." Here's my code, it's pretty simple:

public class PlayMovie : MonoBehaviour {

 void Start() {
     StartCoroutine(MyCoroutine());
 }

 IEnumerator MyCoroutine()
 {
     Handheld.PlayFullScreenMovie("INTRO.mov", Color.black);

     yield return new WaitForEndOfFrame();
     SceneManager.LoadScene("BetaTest");
 }

}

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avatar image vn_man · Oct 16, 2019 at 04:50 AM 0
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I have problem same with you, Have you fixed it?

avatar image xxmariofer vn_man · Oct 16, 2019 at 06:58 AM 0
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is your issue happening in all devices?

avatar image AttilaZold vn_man · Oct 16, 2019 at 07:25 AM 0
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Haven't really developed Video playing mobile apps since 2016, so no, sorry.

avatar image xxmariofer AttilaZold · Oct 16, 2019 at 10:10 AM 0
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i imaine since it was a really old post, this was mainly for vnxxx who is having this issue now, i have never had any issues with tha playfullscreenmovie method, you never managed to fix it do you? i would try using a different format like .mp4 (i have never used mov videos)

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Answer by Dream_in_code · Sep 03, 2016 at 01:55 PM

void Start()

{

  StartCoroutine("MyCoroutine");

}

I think you are starting coroutine in a wrong way.

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avatar image AttilaZold · Sep 03, 2016 at 06:22 PM 0
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Nope. The coroutine is rightly scripted. But thanks for trying

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