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Question by kristijan97 · Sep 04, 2016 at 02:15 PM · animationmodel importing

Weird animation. Character don't walk on feets

Hello,

I have problem with animated model. I created and animated character in Maya. Character there walk on feets, but when I import it in Unity, animations is half under the grid (Animation preview grid). Any idea why is this happening?

2016-09-03-22h37-09.png (92.0 kB)
capture.png (60.7 kB)
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Answer by FeeeshMeister · Sep 05, 2016 at 01:42 AM

Does the character have a collider, a rigidbody, and someting to walk on? It's difficult to tell, since you didn't post an animation.

EDIT: Sorry, I didn't understand your question at first, the origin of your object needs to be on their feet, I have never used maya, just look up "Changing an objects origin in Maya" That should work.

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