• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Mkadmii · Sep 04, 2016 at 03:37 PM · movetranslatenewbiegetaxishorizontal

{Newbie Here} How to make my gameObject move using Get.Axis("Horizontal")?

I've tried EVERYTHING, seriously, but Unity keeps showing me errors. I originally had it move using the Get.Key method, but I want to use Get.Axis since it's more efficient.

Here's the code:

 float moveX = Input.GetAxis("Horizontal");

 void Update () {

     //Ship Movement

     transform.Translate = new Vector3 (moveX * d, 0f, 0f);

     
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Cynikal · Sep 04, 2016 at 05:28 PM

 float xPos = Input.GetAxis("Horizontal") * MoveSpeed;
 
 transform.position = Vector3.Lerp(transform.position, new Vector3(transform.position.x + xPos, transform.position.y, transform.position.z));


Give that a go.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Werhunter · May 19, 2017 at 04:33 PM

hi @Mkadmii,

if you want an example of an input.GetAxis code to move your player via the horizontal en vertical axis key's then here you go

 public class 2DMovement: MonoBehaviour
 {
     public float speed;
     Vector3 movement;
 
     void Update()
     {
         float moveHorizontal = Input.GetAxisRaw("Horizontal");
         float moveVertical = Input.GetAxisRaw("Vertical");
 
         movement = new Vector3(moveHorizontal, moveVertical, 0f );
 
         movement = movement * speed * Time.deltaTime;
 
         transform.position += movement;
     }
 }

do know that this code only works in a 2D game so if you want 3D Movement then try this:

 public class 3DMovement: MonoBehaviour   
 {
  public float Speed;
  Vector3 movement;
 
     void Update()
     {
         //movement
 
         float moveHorizontal = Input.GetAxisRaw("Horizontal");
 
         float moveVertical = Input.GetAxisRaw("Vertical");
 
         movement = new Vector3(moveHorizontal, 0f, moveVertical);
 
         movement = movement * Speed * Time.deltaTime;
      }
 }

i hope this helps :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Marhaikal · May 29, 2017 at 07:32 AM

Hi,

Here's how I did my code:

 Vector3 playerMovement;
 Rigidbody playerRB;
 public float moveSpeed;

 private void Awake()
 {
     playerRB = GetComponent<Rigidbody>();
 }

 void FixedUpdate ()
 {
     float h = Input.GetAxisRaw("Horizontal");

     playerMovement.Set(h, 0f, 0f);
     playerMovement = playerMovement * moveSpeed * Time.deltaTime;

     playerRB.MovePosition(transform.position + playerMovement);
 }




Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

After build doesnt work 0 Answers

GameObject doesn't move 1 Answer

make objects slowly go up, then slam down 2 Answers

Move GameObject in a direction of a mouse but longer 1 Answer

Moving moving Object with left/right arrow keys in a circular direction 3 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges