• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by Nosmo · Sep 05, 2016 at 01:31 PM · particlesparticlesystemparticle systempick up

I have a particle system that is playing at the wrong time...

I have made 3 different types of particle effects I've named, death, respawn and beam out

When a player touches a pickup (Teleporter) they vanish and reappear in their place of origin. I made a particle system, beam out, as a transporter effect that starts up when the player reappears but instead of it happening when it appears at its origin, its happening when it disappears at the Teleporter pickup. But when I re-tag the Teleporter as "Enemy" it plays the death and rebirth particle effects perfectly.

All the others work as they are supposed to and the code used is identical for all 3 (with appropriate naming changes).

public GameObject BeamOut; private Vector3 spawn;

 void Start (){
     spawn = transform.position;
 }

 void OnCollisionEnter(Collision other)
 {
     if (other.gameObject.CompareTag ("Teleporter")) 
     {
         Instantiate (BeamOut, transform.position, Quaternion.identity);  //method to create an instance of an object at a position in the world
         transform.position = spawn;
     }
 }


The enemy pickup and teleporter pickup are identical, what can I be doing wrong? Any suggestions?

Comment

People who like this

0 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nosmo · Sep 12, 2016 at 03:22 PM 0
Share

So no one can help with this?

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by kidne · Sep 12, 2016 at 04:09 PM

I don't fully understand what you're asking but if you want the object to instantiate at 'spawn' you should move the "transform.position = spawn;" line to occur before you instantiate.

Comment

People who like this

0 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nosmo · Sep 14, 2016 at 03:08 AM 0
Share

holy shit it worked on the test file....I bow to your superior intelligence

I wanted the particle effect to appear when the player appeared at their start point

now i need to figure out how to get it to work when the player moves to a specific respawn point

thank you for the help :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Some question about ParticleSystem.emit() rendering 0 Answers

Can I shoot a ray from a particle that hit a collider? 1 Answer

Why can I not add my own image to particle material? 1 Answer

ParticleSystem.Bake() not working with specific particle 0 Answers

Particles disappear when the parent rotates,My particles disappear when the parent rotates 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges