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Question by strikeric11 · Sep 07, 2016 at 12:46 PM · c#unity5

add variable to Instantiated objects then destroy it in another function

I want to add variable to instantiated prefabs and destroy it in another function calling that variable. Here's my code

 void Start()
     {
         spawnmona();
         
     }
 
     public void spawnmona()
     {
         Vector3 animalpos = new Vector3(transform.position.x, transform.position.y, transform.position.z);
         carno = Random.Range(0, 4);
         GameObject carr = Instantiate(car[carno], animalpos, transform.rotation);
 }
 

Then I want to destroy that car by calling this function:

  public void destroyclone()
     {
         Destroy(GameObject carr);
     }

But this gives me a error, how can I do this correctly?

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Answer by Sergio7888 · Sep 10, 2016 at 03:58 PM

 public void destroyclone()
      {
          if(carr)//check if exists
          {
               Destroy(carr);//pass only the variable, not the type
          }
     }
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avatar image strikeric11 · Sep 10, 2016 at 06:15 PM 0
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thanks master

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