• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Flafla2 · May 30, 2011 at 05:59 PM · textureterrainprocedural

Terrain Procedural Texturing based on height?

Before you read, please note that I DID read http://answers.unity3d.com/questions/12835/how-to-automatically-apply-different-textures-on-t.html.

Anyway, I have a procedural Texture generation system going(I.E., I am making the terrain mesh procedurally) using Unity's terrain, but I can't texture it correctly. This source gave information on how to texture, but it only throws back seemingly random blotches of texture...

Does anyone have any insight on a solution?

Thanks, Flafla2

Comment
Henrique Vilela
JeChris
JaneHafelman
Maylina

People who like this

4 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by tanoshimi · Nov 16, 2013 at 03:31 PM

Old post, but seeing as it's resurfaced: try the following: https://alastaira.wordpress.com/2013/11/14/procedural-terrain-splatmapping/

Comment
getyour411
Fattie
Rodolfo-Rubens

People who like this

3 Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Mar 23, 2014 at 11:39 PM 1
Share

Old, but the best I've found so far. I did some reading on the topic and found solutions that suggested the use of 3rd party products. The results from those might be better, but it's not what I was after since I wanted an inline solution...and stumbled on that post (yours?) and it's exactly the lightweight solution I was thinking I would have to write. Very thankful it was posted public.

I was actually drafting a blogpost on how to do this which has now changed to simply be an URL reference to that!

avatar image tanoshimi · Mar 24, 2014 at 07:17 AM 0
Share

Yes it's mine - glad you found it helpful :)

avatar image

Answer by Kos-Dvornik · Nov 16, 2013 at 12:23 PM

  1. Use plugin https://doctrina-kharkov.blogspot.com/2019/02/unity-terrain-procedural-texturing.html or

  2. You can export heightmap of your generated terrain to Geocontrol 2 and apply texture here by this tutorial http://kostiantyn-dvornik.blogspot.com/2013/11/awesome-unity-texturing-terrain-tutorial.html

Comment
JeChris
JaneHafelman
Maylina

People who like this

3 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by killerwol · Jul 26, 2014 at 02:30 AM

also check out this asset https://www.assetstore.unity3d.com/en/#!/content/19749

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by santi5655 · Jan 13, 2018 at 01:26 PM

check out this

https://www.assetstore.unity3d.com/en/#!/content/83490

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I go about texturing a flat-shaded generated mesh? 1 Answer

Assigning Textures to Terrain at Runtime 2 Answers

Pixelated Texture Edges on Terrain 0 Answers

Adding multiple textures to a procedurally generated terrain mesh? 0 Answers

Terrain Texture Issue? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges