Before you read, please note that I DID read http://answers.unity3d.com/questions/12835/how-to-automatically-apply-different-textures-on-t.html.
Anyway, I have a procedural Texture generation system going(I.E., I am making the terrain mesh procedurally) using Unity’s terrain, but I can’t texture it correctly. This source gave information on how to texture, but it only throws back seemingly random blotches of texture…
Does anyone have any insight on a solution?
Thanks,
Flafla2