I am drafting out some plans for an Arkanoid clone I’m going to build as my second training project in using Unity for game development, as well as learning for a video game co-op I want to take in the summer of 2017.
I’m thinking of seeing whether by programming the game to handle input from the Xbox One game controller, when I build it for the web (WebGL), it will recognize the input. It would then execute what does what based on what buttons I press, or whether my analog sticks are at different positions.
In other words, is the Xbox One controller compatible with Unity WebGL as of 5.4.0f3?
For now, my input for my clone is simply both the keyboard and the mouse. There will be settings for which the input gives the paddle acceleration, or the input just sets their position directly with no acceleration model added.