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Question by voporak5 · Sep 09, 2016 at 04:47 PM · 2d sprites

Large Image/Sprite Renderer components cause FPS drop on device

I'm making a 2D game and and using gameobjects with sprite renderers attached to create my backgrounds.

Because of this I have to make sure the gameobject covers the entirety of the screen. If I have more than 1 active I notice I get a 10-20 FPS drop when I test on device. Namely Android right now, haven't checked on iOS yet.

Not entirely clear why this happens but does anyone have any good suggestions for making backgrounds or multiple images that cover the majority of the screen space without causing an FPS drop?

I need multiple backgrounds active at once for some sleek transitions I have implemented.

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