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Question by jni97 · Sep 09, 2016 at 07:22 PM · movementphysicsrigidbodyarmaturerigidbodies

Move armature rigidbody character

Hi, I'm working on a game with a mixture of ragdoll and animations for the character. So I added a box collider on each bone with a rigidbody in kinematic mode and interpolate with continuous dynamic collision detection. alt text

This is how the hierarchy looks like.

My problem is that I don't know how I can move the whole character from the parent with all the rigidbodies. If I try to move the the rigidbody on the character(root transform) with Rigidbody.AddForce or Rigidbody.velocity, this will happen: alt text

And if I try to change the position of the character with it's transform, I can't collide with world objects... So how can I move parent with multiple rigidbodies in it's children? Thankful for any help!

armature.png (132.5 kB)
result.png (32.4 kB)
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Answer by Imeguras · Sep 10, 2016 at 06:10 PM

@jni97 Check the part after te RightHand_end it looks like you have some "Objects" not parented

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Answer by whosdoom · Nov 17, 2020 at 06:24 PM

Rigidbody[] bodies = GetComponentsInChildren(); foreach (Rigidbody rb in bodies) { rb.gameObject.tag = "Parca"; }

if (other.CompareTag("Parca")) {

         other.gameObject.GetComponent<Rigidbody>().AddForce(-transform.right * 100000f);

     }
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