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Question by MichealIkruhara · Sep 13, 2016 at 06:03 AM · scripting problemmaterials

How to create new materials at runtime?

I've read that this is possible, but I haven't been able to figure out how to do it. Can someone explain to me how this works?

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avatar image DarthHawk13 · Jul 12, 2019 at 10:59 PM 0
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I've created a tutorial on YouTube that covers creating a material using a custom image and applying it to a gameObject at run time. Or you can use the Unity documentation :)

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Answer by tanoshimi · Sep 13, 2016 at 06:21 AM

Have you read the docs? https://docs.unity3d.com/ScriptReference/Material-ctor.html

There's a constructor where you pass in the shader that should be used by the material. e.g.

  Material mat = new Material(Shader.Find("Specular"));
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avatar image GurnoorRana · Jan 05, 2021 at 10:15 AM 0
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Hi,

I do use this function to create temp mats in making my game. but it looks like it doesn't render in until I click on the material which is attached to the game object I attached it to. I successfully creates the new material as the name appears but the render doesn't happen. Can you be able to help me with this? Also I am using URP.

avatar image domportera GurnoorRana · Aug 20, 2022 at 05:19 PM 0
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I made a free package for this (for any pipeline)

https://github.com/domportera/Instant-Materials

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