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Question by MostWanted · Sep 13, 2016 at 05:31 PM · instantiate prefab

I wrote a script for instanciating a prefab after ontriggerexit() function, but it is instanciated to with a variation in position.y from the empty gameobject i placed - where it should be instanciated

@micheal `using UnityEngine; using System.Collections;

public class FloorSpawner :MonoBehaviour {

 public GameObject[] TileArray;

 public GameObject CurrentTile;

 private static FloorSpawner instance;

 public static  FloorSpawner Instance
 {

     get
     { 
         if (instance==null)
             instance=GameObject.FindObjectOfType<FloorSpawner>();

         return instance;
     }
 }

 // Use this for initialization
 void Start () {
 

 }
 
 // Update is called once per frame
 void Update () {
 
 }

 public void Spawn()
 {

 int num = Random.Range (0, 2);

 CurrentTile = (GameObject)Instantiate(TileArray[num],CurrentTile.transform.GetChild(0).transform.GetChild(num).position ,Quaternion.identity);

 }



}'

using UnityEngine; using System.Collections;

public class Trigger : MonoBehaviour {

 void OnTriggerExit(Collider other)
 {
     if (other.tag == "Player") 
     {
         FloorSpawner.Instance.Spawn();
     }
  }

}

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