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Question by infered5 · Sep 14, 2016 at 12:29 PM · texturemodeling

Custom model has texture errors

I made a higher resolution sphere in Blender since I'm making a rather large sphere and the distinct edges are not good on the eyes. Just tinkering, trying to make the solar system. When I use the standard Sphere mesh, everything is all well and good, but when I attempt to use my own sphere, the textures get all thrown out and replaced with a solid pale yellow color- the sphere itself is white in color.

I've tried exporting the sphere as both 3DS and FBX, both have identical outputs.

alt text

alt text

The above sphere is the low quality Unity sphere mesh, the bottom is my custom sphere. Both are identical shader and texturewise, the only thing changed is the mesh. I've also tried making an empty gamemodel and applying only my mesh and then adding the texture, same result. I want an all direction light at the center, but for now my texture is the largest issue.

It is also noteworthy that the new sphere is significantly larger than the Unity sphere, though that can be adjusted with scaling.

mysphere.png (270.8 kB)
unitysphere.jpg (514.6 kB)
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