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Question by monish_97 · Sep 15, 2016 at 12:49 PM · 2dtransformspritetransform.positionhexagon

Need help in managing sprite transform.

Hello,

I am working on an exact game like Hextris. I am trying to move lines from outside of the hexagon to inside. I have created a sprite for the line which I am moving towards the center. Also I am reducing the X scaling to fit just outside the inner Hexagon.

alt text

Now the problem is that if I only scale only by X, it loses its shape and becomes something like this. And if I Scale it by X and Y both it retains its shape but it is not the desired result as I want its thickness to be intact.

How can I achieve the exact effect like the Hextris. alt text

untitled1.png (34.6 kB)
untitled.png (20.7 kB)
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Answer by DenisTribouillois · Sep 15, 2016 at 01:06 PM

You can try to divide your lines in 3 parts : attach the sides to the central line and scale the central line only.

alt text


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avatar image monish_97 · Sep 16, 2016 at 03:30 AM 0
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This seems that it will solve the problem thanks man. I will try and will post the result here.

avatar image monish_97 · Sep 23, 2016 at 05:33 AM 0
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It works perfectly. Only the problem is I can't figure out how to move both ends inwards to match the scale of the center piece so that it looks like one object all the time.

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