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Question by QuantumRyan · Sep 15, 2016 at 06:57 PM · animationanimation controllerplaybacksequence

Can the Animation Controller be used to create a sequence from multiple objects & animations

I have a number of models with animations for an assembly sequence. An example would be a car with a model for assembling the engine, and a separate model for the steering wheel installation, etc.

I'd like to play one animation after the next. I've made an animation controller and added each animation in sequence with a transition. When I run, the first animation will play, then the next, etc. However, each animation returns to its first frame before the next one plays.

Is there a way I can get the animations to stop on the last frame and hold there?

I do not have Loop Time checked. The models are Blender animated parts, parented to an empty node. Unity 5.4.1.

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