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Question by unity_iogames · Sep 18, 2016 at 01:16 PM · editor-scriptingassetdatabase

How to copy whole asset import settings from texture and apply to another texture?

I want to copy texture import settings to another via editor code. Is it possible?

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Answer by Adam-Mechtley · Sep 19, 2016 at 09:51 AM

@unity_iogames You can also simply use EditorUtility.CopySerialized(sourceTxImporter, destinationTxImporter) if there's nothing particular you need to skip over. (Also, if it's easier for you, you can just copy the meta files directly on the file system).

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Answer by YinXiaozhou · Sep 19, 2016 at 09:05 AM

  1. Use TextureImporter.GetAtPath(string) to get the importers of source and target textures.

  2. Use new SerializedObject(YourImporter) to get the SerializedObjects of source and target.

  3. Iterator all the source SerizlizedObjcet by SerializedObject.GetIterator() and SerializedProperty.Next().

  4. Copy the every property from source to target by SerializedObject.CopyFromSerializedProperty()

  5. SerializedObject.ApplyModifiedProperties()

You may want ignore some properties when you tried this out.

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avatar image Drizzits · Dec 19, 2017 at 11:36 AM 0
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A little confusing explanation, but I could get the idea, and worked! thanks.

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