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Question by P_Diddle · Sep 18, 2016 at 07:30 PM · c#animationunity 52d-platformer

(2D) What is the best way to implement a run-and-shoot animation?

Having a running animation transition to a different running-while-shooting animation isn't working properly since the character's feet will get out of sync when switching between the two states.

Both animations are 6 frames each, the only difference is the gun arm being raised.

Placing the two states on different layers didn't change anything.

How can I have one animation begin where the previous one left off?

Or am I better off replacing the top half of my character with a legless sprite? If so, how is that achieved?

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Answer by Gotard · Sep 18, 2016 at 08:05 PM

You can use animation layers. Your run animation can be on a base layer and shoot animation on another. shoot animation shouldn't move legs of your character, only hands and a gun. Check this tutorial for more details https://unity3d.com/learn/tutorials/topics/animation/animator-controller-layers?playlist=17099

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