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Question by Damon117 · Sep 18, 2016 at 06:12 AM · shadow

shadow looks strange.

I have a plane builded with 4 points and 2 triangles. When I turn "cast shadows" on, there is a ripple shadows on it, which looks really weird. The shader is "Mobile/Diffuse".

Image 1: "cast shadows" off

Image 2: "cast shadows" on

Image 3: Wireframe of the plane.

[1]: /storage/temp/78494-shadow.png

shadow.png (493.2 kB)
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avatar image Whiteleaf · Sep 18, 2016 at 06:22 AM 0
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It looks like the bias on the direction light to me.

avatar image Damon117 Whiteleaf · Sep 18, 2016 at 06:42 AM 0
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Yes, I'm using direction light. Any suggestion how to fix it?

avatar image Le-Pampelmuse Damon117 · Sep 18, 2016 at 07:37 AM 0
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Tweak the shadow bias?

Please don't ask questions without doing a simple research:

https://www.google.com/?gws_rd=ssl#safe=off&q=unity+shadow+bias https://docs.unity3d.com/$$anonymous$$anual/ShadowOverview.html

Also your question is not formatted properly for UA. There is only one of your 3 images resolved as a link and none are visible in the question body. $$anonymous$$ake sure you knwo how to use the formatting tools.

When inserting links or images leave a space after the link's string, otherwise the input mask will not recognize it as a link/image. Also make sure you don't delete the [1,2...] objects as they are needed to put the linked object into the right place in the text.

I'm moving this to the Help Room because it doesn't belong on main UA.

If you didn't know that already, the Learn Section on Unity3d.com has many tutorials and the documentation has all information you need. Only ask questions here if you don't find your answer in the tutorials or the docs.

Thanks and have a nice day!

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