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Question by Harry_1545 · Sep 18, 2016 at 06:15 PM · unity 5movementnetworkingmultiplayerphoton

Player Smoothness across network (PUN)

Hello everyone, I have been working on a project with multiplayer and the moment of the player is working however it is very glitchy and jitters a lot. Is there a way how I can make move moment smoother for other players?

In terms of networking I have been following this tutorial: https://www.youtube.com/watch?v=v9m48nhfgvI

but for my project I am using the 3D cylinder as my player.

I have 2 scripts, one is the Network Manager which is this:

using UnityEngine; using System.Collections;

public class NetworkManager : MonoBehaviour { const string VERSION = "v0.0.1"; public string roomName = "VVR"; public string playerPrefabName = "FPSController"; public Transform spawnPoint;

void Start() { PhotonNetwork.ConnectUsingSettings(VERSION); }

void OnJoinedLobby() { RoomOptions roomOptions = new RoomOptions() { isVisible = false, maxPlayers = 4 }; PhotonNetwork.JoinOrCreateRoom(roomName, roomOptions, TypedLobby.Default);

}

void OnJoinedRoom() { PhotonNetwork.Instantiate(playerPrefabName, spawnPoint.position, spawnPoint.rotation, 0); } }

And the other is the NetworkPlayer which is this:

using UnityEngine; using System.Collections;

public class NetworkPlayer : Photon.MonoBehaviour { public GameObject myCamera;

// Use this for initialization void Start () { if(photonView.isMine) { myCamera.SetActive(true); GetComponent().enabled = true; } else{ } } }

Any help on this issue would be much appreciated. Thank you.

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