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Question by Filosof · Sep 19, 2016 at 06:21 PM · onmousedownselecting objects

OnMouseDown without collider?

Hello friends! I'm trying to select my shooting tower by OnMouseDown function. It works fine. But I have a sphere collider of that tower much more than itself because I am using a OnTriggerEnter function to detect whether enemies have entered my circle to start fire. So OnMouseDown function doesn't work the way I want.

Is there any way to solve that? Or is there any function that I can use to select my tower without using a Collider?

Thanks in advance!

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Answer by Filosof · Sep 20, 2016 at 01:59 PM

Solve that with Physics.OverlapSphere function attached to a tower and working withing FixedUpdate.

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