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Question by JairoC · Sep 21, 2016 at 06:21 PM · unity 5networkingmultiplayerdisconnecttimeout

is LLAPI bandwidth limited?

I am using only LLAPI, not using the Relay Server nor Matchmaker, I use my own server.

A few seconds since the game stars the client disconnects with error code 6 (Timeout), the server goes on without problems.

If I decrease the bytes that I send, the disconnection occurs later, if I decrease it even more the disconnection never occurs.

Does the LLAPI have a bandwith limit even when not using the Relay Server?

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