Hi! I have a slider that updates 10 by 10 from 0 to 100 when an Enemy is dead. When it arrives to 100, I want to decrease my slider in 10 seconds. I know, maybe it’s a newbie question, but I didn’t find an answer in anywhere.
Here is my EnemyHealth code that increases the slider:
public Slider shootSlider;
public int powerCharge = 10;
void Death ()
{
isDead = true;
capsuleCollider.isTrigger = true;
anim.SetTrigger ("Dead");
enemyAudio.clip = deathClip;
enemyAudio.Play ();
//Here my slider is increased when an enemy dies
shootSlider.value += powerCharge;
}
Can somebody help me, please?