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Question by mishacity · Sep 23, 2016 at 11:04 AM · androidvr

How can i move the player with cardboard orientation?

I have setup the google vr sdk in my unity project and it works perfectly with moving the camera. But how can i using the vr orientation to control the player? for example, when i turn my head to left or right, the player move to left or right.

In my code, i just know get input from keyboard:

    float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");
     Vector3 movement = new Vector3(moveHorizontal, moveVertical + motion_cont.getVertical(), 1f);
     rb.velocity = movement * motion_cont.getSpeed();


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