• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by VoidScreamer · Sep 23, 2016 at 06:43 PM · frameratearmv7x86

Big framerate difference on X86 and ARM

Hi there my game (as pictured) is all about 200 color animated bricks (all same) and some particle system background. its on Android platform.

the problem is : when previewing game on my PC, the framrate is above 140 fps. its ok. when previewing game on my PC and i check "maximize on play", the framerate drops to under 70 all the time. its low. but it has no lag and it's still playable. when i play it on my ASUS memopad8 tablet (intel 3745 X86 c$$anonymous$$pset) the game is as smooth as silk. no lag at all. (720p resolution). when I play it on an HTC one E8 (Snapdragon 801,1080p res) and Asus Zenphone Laser (SnapDragon 615,720p res) framerate drops heavily. its unplayable. and that's the problem.

What I've Done and got no change : Disabled All sprites mipmap Generation, texture Compression. no luck. Disabled SSAA Script on Camera. no luck. disabled / enabled all options under "Optimization" in Player Settings. still not$$anonymous$$ng. Changed Image Compression method in bulid menu to adreno/ no override/ default ETC. no luck.

the Environment : 1) all sprites (2d and UI) are 2048 Compressed and MipMap Generation is enabled on them 2) a SSAA Anti aliasing script is attached to camera 3) my Android SDK is as shown on the second image 4) windows 10, an old ATI 4850 VGA, unity 5.1 alt text alt text

capture2.png (27.5 kB)
capture.png (223.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Slowdown with armv7 on iPhone4 and armv6 on iPhone4S 0 Answers

How to Build seperate APK's for different architectures. 0 Answers

Framerate drop due to method call 1 Answer

Refreshrates and vsyncCount, what code should be applied? 0 Answers

Raycast consuming too much ! (VR) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges