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Question by Sketch343 · Sep 27, 2016 at 10:35 AM · texture3dmaterialmodel

Imported model textures are solid colour

Hi, I have designed a model in Sketchup and then imported it into Blender and finally into Unity as a fbx file. The model itself is fine however the texture is just a solid colour, even when i remove it and place other materials on, the result is still a solid colour. If anyone knows how to fix the issue or if there is something else I have to do before importing it into Unity that would be great.

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avatar image saschandroid · Sep 30, 2016 at 09:25 AM 0
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Sounds like your model doesn't have a uv-map. To check this change the screen layout in blender from default to uv-editing, go into edit-mode (right window) and select all faces. You should now see the uv-mapping (in the left window) if your model contains uvs. If not you have to unwrap your model and assign the texture before exporting it to unity.

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