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Question by Baenor · Sep 24, 2016 at 03:39 PM · unity 5user interfaceparentinghudchild-to-gameobject

Canvas as a Child with Screen Overlay follows parent scale

Hello,

I've got a character that get is Scale.x changed from 1 to -1 in various moments of the gameplay.

I would like to use the HUD as a child of the character since i can customize it better while scripting. However, the scale of the Parent, somehow gets inherited by the Canvas...

In fact when the character has its scale.x to -1, the canvas isnt visible no more in the screenSpace.

Can you tell me how to avoid this behaviour?

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