• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Giusort · Sep 25, 2016 at 06:18 PM · accessingspeechvoicetts

iOS and Android accessibility

Hi!

How can I make Unity apps working with TalkBack and VoiceOver? If I have a button, for example, TalkBack or VoiceOver doesn't read the caption text.

It's possible?

Thank you!

Gius

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by mikrima · Mar 05, 2017 at 03:32 PM

@Giusort It's not possible directly, because TalkBack and VoiceOver cannot recognize what Unity renders as Buttons, Labels etc. Both of these screen readers work only when the rendering of the UI is done natively by the OS.

However, I am working on a plugin to make Unity apps accessible as if TalkBack or VoiceOver worked: http://www.icodelikeagirl.com

UPDATE: The plugin was just released on the asset store here: https://www.assetstore.unity3d.com/en/#!/content/87935

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image garasouleima01 · Mar 09, 2020 at 03:19 PM 0
Share

Please does it support Arabic and french

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Using Speechlib from SAPI (Microsoft text to speech API) as an AudioSource 2 Answers

Can you force Unity to use Oculus microphone? 0 Answers

Speech recognition on Android with Unity 3D 0 Answers

how to use Android's speechrecognizer in unity ? 0 Answers

I wanted to know whether is it possible to use the SpeechRecognizer API in Unity Project to make an Android App? If yes, then how? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges