Parse XML file in Unity C#

I have a little problem with parsing XML file to object in C#. Whole project is in Unity3D. So I have this XML file:

<Questions>
    <Question>
        <questionText>What is this?</questionText>
        <answer>blablabla</answer>
    </Question>
</Questions>

And this is my parsing class:

using UnityEngine;
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using System.IO;
using System;

public struct Montage {
    [XmlElement("questionText")]
    public string questionText;

    [XmlElement("answer")]
    public string answer;
}

[XmlRoot("Questions"), XmlType("Questions")]
public class ConfigScene {

    [XmlArray("Questions")]
    [XmlArrayItem("Question")]
    public List<Montage> questions = new List<Montage> ();

    public static ConfigScene Load(string path) {
        try {
            XmlSerializer serializer = new XmlSerializer (typeof(ConfigScene));
            using(FileStream stream = new FileStream(path, FileMode.Open)) {
                 return serializer.Deserialize(stream) as ConfigScene;
            }
        } catch (Exception e) {
             UnityEngine.Debug.LogError ("Exception loading config file: " + e);

             return null;
        }
    }
}

I’m calling this “Load” method in camera Object in Start() method:

void Start () {
    confScene = ConfigScene.Load(Path.Combine(Application.dataPath, "Config/config2.xml"));
    foreach(Montage o in confScene.questions) {
        Debug.Log (o.questionText);
    }
}

The problem is that my questions list is empty and I didn’t get any provided data into it. Do I make something wrong? Maybe someone made it before and know what is wrong with this code?

Use this to get the correct object graph: http://xmltocsharp.azurewebsites.net/

public TextAsset xmlRawFile;
public Text uiText;

//	 Use this for initialization
void Start () {

	string data = xmlRawFile.text;
	parseXmlFile (data);
}

void parseXmlFile(string xmlData){

	string totVal = "";
	XmlDocument xmlDoc = new XmlDocument ();
	xmlDoc.Load (new StringReader (xmlData));

	string xmlPathPattern = "//Questions/Question";
	XmlNodeList myNodeList = xmlDoc.SelectNodes (xmlPathPattern);
	foreach (XmlNode node in myNodeList) 
	{
		XmlNode questionText= node.FirstChild;
		XmlNode answer= questionText.NextSibling;

		totVal += "questionText: " +Name.InnerXml+"

answer: " +Tag.InnerXml+"

";

		Debug.Log ("List" + totVal);
		uiText.text = totVal;

	}
}